![]() ![]() This model allowed Machover a framework with which to engage with a city through its people, uniting sound samples submitted by residents with the composer’s original orchestra composition. Between the Desert and the Deep Blue Sea utilised a refined version of the same creative model, originally conceived of for 2013’s A Toronto Symphony: Concerto for Composer and City. Their collective talents were rewarded, however, as they knowingly coaxed out the crafted subtlety and musical nuance from the soundtrack excerpts of the Bioshock series, realising the haunting soundscapes to the Ayn Rand-inspired dystopian settings.Īfter hearing works for fictional spaces, it was time for Machover’s A Symphony for Perth. The West Australian Symphony Orchestra were in fine form, energetically conducted by Carolyn Kuan, but were ultimately limited by the works themselves, most of which were comprised of derivative and banal faux-orchestra motives and ideas. ![]() These works for digital environments ranged from the one-dimensional adventure soundtrack of Uncharted (2 & 3), to the cheeky noir of Lucasarts’s Grim Fandango. The premiere was preceded by the performance of the soundtracks from several video games, examples of a composition for digital, fictionalised spaces. Machover, a Pulitzer Prize nominated composer, acts as a conduit to harness the notable sonic aspects of Perth and presents us with a work that is not only shaped by the composer but by his interactions with the people of the city. ![]() Between the Desert and the Deep Blue Sea sought to create a sonic portrait of Perth, but offered us more than a mere reflection of our city. The Perth International Arts Festival came to a close on Saturday night with the premiere of new work A Symphony for Perth composed by ‘America’s most wired composer’, Tod Machover. West Australian Symphony Orchestra conducted by Carolyn KuanĪ Symphony for Perth by Tod Machover and the people of Western Australia Perth International Arts Festival ‘Between the Desert and the Deep Blue Sea’ ![]()
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